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Miss Bingo

A photo bingo game I built for special events with friends and family.

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I built Miss Bingo for special events with friends and family. It is a multiplayer bingo game where you complete the squares by taking photos. It started as a party game, but over time the photos and conversations around the card became as much a part of the experience as getting bingo.

A party game

Originally, speed mattered. The goal was to complete the tasks on your card and get bingo. Each square gave you something to find or do, and a photo was how you marked it off.

Players join a room with a code, choose a nickname and team, and ready up in the lobby. Once the game starts, tapping a square prompts you to take a photo. Those photos appear in a live feed, where everyone can also chat as the game unfolds.

A shared keepsake

Another way to play emerged: a group of friends could take their time completing a card over a longer period. The chat and photo feed gave people a place to share what they were doing along the way, with the bingo card providing a reason to keep contributing.

At the end, the photos become a keepsake. A separate gallery lets everyone browse the full-resolution images, including a focused photo viewer. I like that the game leaves something behind: a collection of moments from the people who played together.

Building it

I designed and built Miss Bingo with Vue/Nuxt, Firebase, and TypeScript. Bringing room-based multiplayer, photo sharing, and live chat together in a personal project showed me how much these tools put within reach. I could make something specific to our gatherings, with enough flexibility for people to find their own ways to use it.

That flexibility is what interests me about the bingo format. The same card-and-photo structure could work for other groups or community events, and rooms could become more like ongoing group chats. Those are possibilities to explore; the starting point is still a game for people I know and enjoy spending time with.

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